Professional visual artist and concept artist with 30+ years of experience creating original artwork, character concepts, environments, creatures, illustrations, comics, and visual storytelling. Extensive professional experience in the video-game industry, with credited artwork on 12 published games spanning major franchises including Spyro, TRON, Rifts, Contra, Time Pilot, Gyruss, Rush'n Attack, Monster Lab, and LEGO.
Strong background in character design, fantasy creatures, environments, worldbuilding, illustration, visual development, storyboards, color keys, character turnarounds, and traditional and digital artwork.
A versatile artist capable of moving from loose exploratory concepts to polished finished illustration while maintaining strong anatomy, composition, color, storytelling, and visual identity.